Saturday, December 21, 2019
Effects of Multimedia to Students - 5436 Words
HISTORY: The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint, video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years, yet empirical research is still relatively limited when compared to the study of other media.[1] In 1982, the U.S. Surgeon General lamented the lack of such evidence (Selnow, 1984). But the progress that has been made has been very beneficial to the field thus far and is only the seed of what has already become one of the most controversial media effects topics to date. Current research Lee and Peng (2006)[2]â⬠¦show more contentâ⬠¦In one example, a 28-year-old South Korean gamer died after 50 hours of StarCraft online gameplay.[11] However, no solid evidence has supported the game-addiction hypothesis. In addition, there are many other suggested negative aspects and effects of video games, the most popular and controversial technology. Rowell Huesmann suggests that video games can be very dangerous, because it may encourage people to commit violence, violence in video games is shown without punishment, it is rather encouraged and rewarded and it rarely shows the pain of the victim.[12] Moreover, the identification with the killer through video games has been suggested to be one of the negative effects on children.[13] Reinforcement of racist or sexist stereotypes has also been associated with video games.[14] Fears towards what players are exposed to through violent video games. For example, politicians and other people and organizations consider video games effects on society, there has been some fears specially from UK news service that hijackers may have used flight simulator software to practice flying jet planes, also, Beam Breakers removed all references to the World Trade Center already used in the game 1.[15] [edit] General Aggression ModelThe General Aggression Model (GAM) is a term that assists in determining the influence and susceptibility that video games and its violenceShow MoreRelatedBilingual Education : A Bilingual Classroom1210 Words à |à 5 Pagesto walk into a classroom where all the students are English speakers. Consequently, administrators and educators must enhance the delivery of education to ELLââ¬â¢s. For the purpose of this paper, I would first look at what it means to teach in a bilingual classroom. Secondly, I will take an introspective look at a few multimedia tools used in making bilingual education interesting. Moreover, the ensuing paper would give a detailed rationale for the multimedia tools identified, and will show how theseRead MoreDigital Storytelling And Its Effect On Student Learning1737 Words à |à 7 Pagesis being studied by teachers and implemented into classrooms for a positive effect on student learning. Many teachers are integrating multimed ia tools in teaching students different skills including synthesizing, analyzing, evaluating, and presenting information. When students use technology, they learn to convert data into information and transform information into knowledge. Also, using multimedia tools gives students the opportunity to participate and interact in the classroom. Consequently, theRead MoreE-Textbook: A Better Way in K-12 Class Teaching Essay1211 Words à |à 5 Pagesmethods have also evolved from using only texts, images, and sound to multimedia. 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Pintrich, Johnson, Weinstein and Mayer indicate that rehearsal strategy is commonly used for individuals involved with beginner or introduction level learning. The elaboration and organistional strategies are for covering more complex and detailed information. [as cited in C.-Y. Chen PedersenRead MoreI Have Chose to Become a Multimedia Artist1147 Words à |à 5 PagesFor my career choice, I have chosen Multimedia Artist. My reason for choosing this career is because I love drawing and playing video games, and with a career like thi s, I can be able to design, program, and create my own video games while getting to do what I like. I already familiar with a few graphic design programs such as Photoshop and Illustrator. With this job I could use these programs to make my ideas come to life. Multimedia Artists require a bachelorââ¬â¢s degree in education. They make decentRead MoreIs Electronic Media Beneficial in Childrenââ¬â¢s Education? Essay1408 Words à |à 6 Pagesdramatically. Electronic media has benefitted the system of education in an enormous way. Electronic media is the media which uses electronics or electromechanical energy for the audience to access the content. Video recording, audio recording, multimedia presentations, CD-ROM and online content are all forms of electronic media and any equipment used in electronic communication process such as radio, television, desktop computers, laptops, electronic whiteboards, and electronic textbooks is alsoRead MorePresessional 2014The Use Of Elearning Is900 Words à |à 4 Pagesbecoming increasingly common on a range of courses in universities. To what extent is this beneficial for your chosen field of study? Ya Ping Huang P13193850 Group 14 E-learning has developed over ten years and has had a huge effect for students on different courses in the universities. Actually, it is a new kind of technology used to support the learning and teaching, such as radio, music, magazine and web pages. The features of e-learning are that is can let learners gain knowledge
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